Do not use this package for a server, it is only ment for clientsided/single player use.



Contact adress
-----------------------
Website: www.UnrealTexture.com
Mailadress: submit@unrealtexture.com



Copyright / Permissions
-----------------------



============================================================================
For the parts created by Epic:
=======================



Copyright / Permissions
-----------------------
This package is partially copyrighted by UNREAL (c)1998 Epic Megagames, Inc.



----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.




============================================================================
For the parts created by Brecht van der Sande a.k.a. DìèHárd»§ÇW§:
=======================



Copyright / Permissions
-----------------------
This package is partially copyrighted by Brecht van der Sande a.k.a. DìèHárd»§ÇW§ (c)2010.



============================================================================
Special thanks go to:
=======================
Smirftsch:
For all the OpenGL patches that makes running these textures possible.

Kerilk:
For making all the conversion tools.



----------------------
(c)2003/2010 Brecht van der Sande A.K.A. DìèHárd»§ÇW§, All Rights Reserved. You are NOT allowed to commercially exploit this archive, i.e. put it on a CD or DVD or any other electronic medium that is sold for money without our explicit permission.

You MAY distribute this archive through any electronic network, provided you keep the archive intact. You also may offer this archive for download.


You can not ask me for permission to use the Epic parts in this package, since i do not held the copyright on the parts created by Epic.


You are alowed to alter the files to your own good, as long as you mention the original maker(s) in a creditfile, and add this creditfile to your archive.

