Title:		Trinity for UT
Converter:	UsAaR33
Email:		usaar33@yahoo.com
Web:		http://www.geocities.com/usaar33

This is the Trinity model ported from Half-Life.  I had to make the team colors myself... The glasses and shirt change with team colors.... Skinners:  You can have multiple faces on this model...  I used the custom jump and duckwait animations.  Also, it now has flipping and an additional death sequence.

Bugs:  Milkshape doesn't export to UT perfectly, so someone please nag Mete about that :D.  Thus, if you look closely the hair has some skin poking through.... 

I'd like to thank Austin for letting me convert it......  Look for more conversions of his models soon!!!!!!

Oh yeah, to install put the UTX in your textures directory of UT and all the other files in the system directory.  Select Trinity in the Player setup to use her or have one of your bots as Trinity.

Original Text follows:

odel name:  TRINITYrage
Author:   ~A.u.s.t.i.n.
Released:  Nov. 13th 1999
____________________
This is an edited model previously created by Neal 'Guplik' Corbett.
I editied this model with further perfection and detail for the true matrix
 fan.  I fixed, added, and edited multiple parts of the model which u can
easily notice form Guplink's  version. 
-remodeled breasts
-adjusted spine formation
-skinned the pants, boots, buckles
-added a 3D hair srand in front of her face
-remodeled boots to look femenine rather than square
-added chromed buckles to boots
-fixed the allingment of the face skin
-fixed the nostrils 
-fixed the skin colour strand that appeared on the back of her head
-skinned the shirt  (it was just a black colour like the pants)
-lightened the belt skin

____________________
This models was edited for the upcoming MOD " MATRIX HALF-LIFE "
However this is the Deathmatch version.
It includes the following new custom animations:
(the jump and the long jump animations are exact replicas straight out 
of the movie!!!)
-ref_aim_mp5
-ref_aim_shotgun
-ref_aim_guass
-crouch_aim_handgun
-crouch_aim_python
-crouch_idle
-player_jump
-player_longjump
-death_simple
-death_backwards

***Special thanks go out to Scarecrow and the many many people that
helped me test this model in servers every so often. Without 
ScareCrow's gidance this model would not have been made possible.***
Thats all, hope you enjoy this model as much as I did creating it.
I will now continue my work on Morpheus, and Neo. 
The Matrix has you.............

Got questions suggestions, or comments e-mail me at:
                                        manny@cgocable.net
~A.u.s.t.i.n.
