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CTF-Avali-2K4, UT2K4 MAP
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Title		: CTF-Avali-2K4	
Version		: v1.2 (2K4)
Release Date	: April 2004
Author		: Frank Bakker Aka. Noz / NozzeM
Email		: fm_bakker@hotmail.com
Description	: A CTF map in unreal 1 style. Expect huge waterfalls, beatifull nature, dazzling skies, mines, glimmering caves, a lava pit, etc, etc. 		  	  This map was mainly made with theme in mind. It's not a hardcore CTF map but i think that it has a nice layout none the less. FPS may be 			  lower than average on weaker systems due to it's size and detail, try turning your settings down.
Build time	: 3-4 months with a break
Special thanks  : Jaspos (jaspos@planetunreal.com) for letting me use his wooden bridge/platform meshes and the nali fruit mesh, Turboman 		  		  	  (kevin@Schullermail.nl) for the bandages mesh, Unr3ality (silver.raudsepp@phnet.fi) for the soundtrack, StudioF (bytefinder@hotmail.com) 			  for the new cliff texture. And last but not least the beta-testers and other people who gave feedback.

Recommended Computer: P4 1.7 GHZ or Amd Athlon XP+ 1700 with a G-Force 3 or Ati Radeon 8500 and up.

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Level Information
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Game			: Unreal Tournament 2004
Level Name		: Avali
Game Type		: CTF
Single Player		: Botmatch
Player Count		: 10-20
Known bugs		: Torch pillars in front of nali hut might dissapear when you stand to close to them.
Custom Meshes		: Yes (created by Jaspos and Turboman)
Custom Textures		: Yes, modified from UT2K3/Unreal2/Unreal1 and new by StudioF.
Custom Music		: Yes, (created by Unr3ality)
Custom Sounds		: Yes, (from Unreal1)
Weapons			: Standard weapons and redeemer.
Powerups		: Shield, Nali Fruit (healthpack replacement), Bandages (health vial replacement), Adrenalin, U-Damage.

Construction
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Author's Rig		: Athlon XP 2500+ @ 2310 MHZ (Athlon XP 3500+), 512 MB DDR Ram @ 210 MHZ FSB, Ati Radeon 9800 Pro, Asus A7n8x Deluxe Gold v2.0
Editor(s) used          : UnrealEd 3, Photoshop 7
Inspiration             : The best fps single player game ever: Unreal1. This map also serves as a concept map for the LoV ut2k4 mod, check 						  www.legendofvandora.net.

Installation
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Unzip the file CTF-Avali-2K4.ut2 into your ut2004\maps directory.
Unzip the file uNr3ALITY-Surfacing.ogg into your ut2004\music directory.
Unzip the file CTF-Avali-2K4.txt into your ut2004\help directory.

Updates in v1.2
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- added corona's to nali fruit pickups in the caves
- new lightning in the tunnels
- new rock texture on the cliffs and rocks on the surface
- lots and lots of bot pathing tweaks
- removed more map exploits
- new cubemaps for the water on the surface
- new level screenshot
- some further texture tweaking
- bandages size decreased
- new weapon placement and added the redeemer and classic sniperrifle
- replaced a 50 shield powerup with a 100 shield powerup 
- more foliage
- changed foliage texture to match terrain texture better
- tweaks in waterfall ambient sound
- added an extra bsp plate to oclude the surface sounds from the caves
- added an extra decolayer
- replaced tree shadows with projectors
- added some more plants in the caves

Updates in v1.1
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- more optimization in lower level
- grass textures more blended with rock textures
- extra ambient sounds
- changed some ambient sounds
- better weapon placement
- removed lights at pickups
- added corona's at nali fruit pickups
- removed certain map exploits

Copyright / Permissions
-----------------------
This level is copyrighted by Frank Bakker, 2004.
Authors may NOT use this level or its content as a base to build or add to additional levels.

If you wish to take content out of this map, contact the author.

Authors may NOT modify this level or any part of it and redistribute it as another version without permission of author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this BSP through any electronic network 
(internet, FIDO, local BBS etc.), provided you include this file and leave 
the archive intact.

If you wish to include this map in any sort of medium not mentioned here, contact the author.