Version CrystalCastles_Ver1_1_Unreal1 - March 24, 2005 - SECOND PUBLIC RELEASE

KNOWN BUGS/PROPOSED FEATURES:

1) GENERAL:
a) Various Accessed Nones still appearing in logs. (6 different bugs) 

2) Crystal Stunner: 
a) [HIGH] Review Stun Radius/Timing.

3) Crystal Stinger:
a) [HIGH] Increased Bot Intelligence support required.
b) [MED] Mesh/Texture Required.

4) Wizard X:
a) [MED] Code Required.
b) [MED] Mesh/Texture Required.
c) [MED] New operation Required.

5) Protective Necklace:
a) [HIGH] New Item Additon Required.
b) [HIGH] Code Required.
c) [HIGH] Mesh/Texture Required.
c) [HIGH] Inventory Textures Required.

6) Hope Gem:
a) [HIGH] Protective Necklace Code Support Required.

7) WitchBroom:
a) [LOW] Have Players ride the broom.

8) WizardHat:
a) [LOW] Attach Wizard Hat to head and allow it to be shot off.
b) [LOW] New FX required.

9) KnightShield:
a) [LOW] Attach Shield to arm.

10) CCMutator:
a) [HIGH] Convert to Dynamic Object Load and String Implementation. Allows any weapon/item to replace any other weapon/item.
b) [HIGH] Auto Replace Orange and Yellow Sapphires on maps.

11) CCAutoGem:
a) [HIGH] Add new gem types to the mix. 

12) CCGems:
a) [HIGH] Add Garnet.
b) [HIGH] Add Beryl.
c) [HIGH] Add Topaz.

13) High Score List:
a) [HIGH] Update Score Commands.

14) KOTHope The Gems Game:
a) [LOW] Needs Implementation.

15) Hoard The Gems Game:
a) [LOW] Needs Implementation.

----------------------------------------------------

These are some other projects I am working on:


This will dynamically adjust network resources on the fly according to server load - improves downloading.
External1) LagTracker:
a) [MED] Finish Implementation.


This will allow instant hit weapons to work through WarpZones.
External2) UnrealUpgrade:
a) [HIGH]Update AutoMag.
b) [HIGH]Update Rifle.
c) [HIGH]Update Minigun.
d) [HIGH]Update ASMD.
e) [HIGH]Update Quadshot.
f) [HIGH]Update AkimboMag.
g) [HIGH]Update UPakCARRifle.
h) [HIGH]Add Back Trace code to allow Instant Hit Weapons to interact with Zone Portals.
i) [HIGH]Allow operation through WarpZone portals.


External3) Redirection Listing:
a) [HIGH] Determine how to list in DM list / TDM list to point to CC Servers.

----------------------------------------------------

Map1) CC-BerthildasCastle:
a) [HIGH] Add to Second Map Pack.


Map2) CC-DoomsDome:
a) [HIGH] Add to Second Map Pack.


Map3) CC-UnderseaLife:
a) [HIGH] Rain.
b) [HIGH] Walkways.
c) [HIGH] Dorky Textures Replace.
d) [HIGH] Machines.
e) [HIGH] Tanks Holding Fish, etc.
f) [HIGH] Breakable Tunnels for Pupae.
g) [HIGH] Surface Pontoon.
h) [HIGH] Airlocks.
i) [HIGH] Kill The Teleport Bot.
j) [HIGH] Water Breathing Potions.
k) [HIGH] Sleeping Area.
l) [HIGH] Laboratory Area.
m) [HIGH] Add to Second Map Pack.


Map4) CC-PacManSE:
a) [HIGH] Redo Jumps.
b) [HIGH] Redo Tops to be Non-See Through.
c) [HIGH] Get Rid of Blue Crystal.
d) [HIGH] Move Stuff Around.
e) [HIGH] Fix Earth.
f) [HIGH] Imbed all Stuff in Map.
g) [HIGH] Remove Top.
h) [HIGH] Underworld by Warps.
i) [HIGH] Top by Jumpers.
j) [HIGH] Camera View of Top of Level from Underworld.
k) [HIGH] Make Weapons Harder to get.
l) [HIGH] Add to Second Map Pack.


Map5) CC-ElementalFire:
a) [HIGH] Adjust Texture on Lava River.
b) [HIGH] Lava Discharge.
c) [HIGH] Temple Complex.
d) [HIGH] Entry Complex.
e) [HIGH] External View - Skybox.
f) [HIGH] Firebirds.
g) [HIGH] Remove Upper Walk.
h) [HIGH] Right Side finish.
i) [HIGH] Sauna Rooms finish.
j) [HIGH] Storage Rooms finish.
k) [HIGH] Move Garbage dump.
l) [HIGH] Kitchen finish.
m) [HIGH] Mid stairs add.
n) [HIGH] Entry area/ stable add.
o) [HIGH] Laboratory add.
p) [HIGH] Prison add.
q) [HIGH] Add to Second Map Pack.

=================================================================================================================================================

Version CrystalCastles_Ver1.0_for Unreal 1 - August 31, 2003 - INITIAL PUBLIC RELEASE

KNOWN BUGS:

1) GENERAL:

2) Crystal Stunner: 
a) [HIGH] Stunned Bots get 'Lost'.
b) [HIGH] Preference to use When HopeGem Activated. Weapon Specific Code.
c) [HIGH] Preference to retreat from Activated HopeGem. Weapon Specific Code.
d) [HIGH] Increased Bot Intelligence support required.
e) [HIGH] Bots need to Switch Weapon when Enemy is stunned. 

3) Crystal Stinger:
a) [HIGH] Increased Bot Intelligence support required.

4) Protective Necklace:
a) [HIGH] New Item Additon Required.
b) [HIGH] Code Required.
c) [HIGH] Mesh/Texture Required.
c) [HIGH] Inventory Textures Required.

5) Hope Gem:
a) [HIGH] Protective Necklace Code Support Required.
b) [HIGH] Switch to Crystal Stunner when Activated.

6) Teleport Bot:
a) [HIGH] Network Support Check out.
b) [HIGH] Attach special fx.

7) WitchBroom:
a) [HIGH] Network Support Check out.

8) Monster Spawner:
a) [HIGH] Titan/Queen/Warlord Number Limitation Code.
b) [HIGH] Projectile Adjustment Code.
c) [HIGH] CrossGame Compatibility Check Code for Issues.

9) Electricity_Zone:
a) [HIGH] Adjust Triggerable Code. Turn Damage On/Off.
b) [LOW] Add Back Trace code for instant hit weapons to interact with zone portals.

10) Electricity_Damage:
a) [HIGH] Adjust Damage FX.

11) Water Breathing Potion:
a) [HIGH] Mesh/Textures Required.
b) [HIGH] Inventory Texture Required.

12) Stun Controller:
a) [HIGH] Tell Enemys to switch weapon to other than Stunner.
b) [HIGH] Tell Enemy to set Enemy to None. Start them hunting again.

13) Redirection Listing:
a) [HIGH] Determine how to list in DM list / TDM list to point to CC Servers.

14) High Score List:
a) [HIGH] Update Score Commands.

15) CC_Game:
a) [HIGH] Make the CC_StartMusic a variable.

16) CCBonusFlag:
a) [HIGH] Fix the Flag Display bugs. 

17) AkimboMag:
a) [LOW] Fix the AkimboMag code.

18) Accessed None Errors:
a) [MED] Fix the Accessed None Errors in Logs.

19) KOTHope The Gems Game:
a) [LOW] Needs Implementation.

20) Hoard The Gems Game:
a) [LOW] Needs Implementation.

21) Minimum Players Notice:
a) [MED] Need to Move this to a more visible location.

22) Quadshot Replacement:
a) [MED] Fix the Quadshot.
----------------------------------------------------

External1) LagTracker:
a) [MED] Finish Implementation.

----------------------------------------------------

Map1) CC-BerthildasCastle:
a) [HIGH] Final Check.

Map2) CC-DoomsDome:
a) [HIGH] Final Check.

Map3) CC-UnderseaLife:
a) [HIGH] Rain.
b) [HIGH] Walkways.
c) [HIGH] Dorky Textures Replace.
d) [HIGH] Machines.
e) [HIGH] Tanks Holding Fish, etc.
f) [HIGH] Breakable Tunnels for Pupae.
g) [HIGH] Surface Pontoon.
h) [HIGH] Airlocks.
i) [HIGH] Kill The Teleport Bot.
j) [HIGH] Water Breathing Potions.
k) [HIGH] Sleeping Area.
l) [HIGH] Laboratory Area.

Map4) CC-PacManSE:
a) [HIGH] Redo Jumps.
b) [HIGH] Redo Tops to be Non-See Through.
c) [HIGH] Get Rid of Blue Crystal.
d) [HIGH] Move Stuff Around.
e) [HIGH] Fix Earth.
f) [HIGH] Imbed all Stuff in Map.
g) [HIGH] Remove Top.
h) [HIGH] Underworld by Warps.
i) [HIGH] Top by Jumpers.
j) [HIGH] Camera View of Top of Level from Underworld.
k) [HIGH] Make Weapons Harder to get.

Map5) CC-ElementalFire:
a) [HIGH] Adjust Texture on Lava River.
b) [HIGH] Lava Discharge.
c) [HIGH] Temple Complex.
d) [HIGH] Entry Complex.
e) [HIGH] External View - Skybox.
f) [HIGH] Firebirds.
g) [HIGH] Remove Upper Walk.
h) [HIGH] Right Side finish.
i) [HIGH] Sauna Rooms finish.
j) [HIGH] Storage Rooms finish.
k) [HIGH] Move Garbage dump.
l) [HIGH] Kitchen finish.
m) [HIGH] Mid stairs add.
n) [HIGH] Entry area/ stable add.
o) [HIGH] Laboratory add.
p) [HIGH] Prison add.

------------------------------------------------------