[Registry]
KeyBase=Software
KeyCompany=Epic MegaGames
KeyProduct=Unreal
OleApp=Unreal
OleAppDescription=Unreal Engine
OleMapType=Unreal.Map
OleMapDescription=Unreal Map
MimeMapType=application/x-unreal
EditorApp=UnrealEd.exe

[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=Unreal.unr
Host=
Portal=
MapExt=unr
SaveExt=usa
Port=7777

[FirstRun]
FirstRun=0

[Engine.Engine]
GameRenderDevice=SoftDrv.SoftwareRenderDevice
AudioDevice=Galaxy.GalaxyAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
Console=Engine.Console
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=SoftDrv.SoftwareRenderDevice
RenderDevice=GlideDrv.GlideRenderDevice
DefaultGame=UnrealShare.SinglePlayer
DefaultServerGame=UnrealShare.DeathMatchGame
ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas

[Core.System]
PurgeCacheDays=30
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths[0]=..\System\*.u
Paths[1]=..\Maps\*.unr
Paths[2]=..\Textures\*.utx
Paths[3]=..\Sounds\*.uax
Paths[4]=..\Music\*.umx
Paths[5]=
Paths[6]=
Paths[7]=
Paths[8]=
Paths[9]=
Paths[10]=
Paths[11]=
Paths[12]=
Paths[13]=
Paths[14]=
Paths[15]=
Suppress[0]=DevLoad
Suppress[1]=DevSave
Suppress[2]=DevNetTraffic
Suppress[3]=DevGarbage
Suppress[4]=DevKill
Suppress[5]=DevReplace
Suppress[6]=DevSound
Suppress[7]=DevCompile
Suppress[8]=DevBind
Suppress[9]=
Suppress[10]=
Suppress[11]=
Suppress[12]=
Suppress[13]=
Suppress[14]=
Suppress[15]=

[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True
ServerActors[0]=IpDrv.UdpBeacon
ServerActors[1]=IpServer.UdpServerQuery
ServerActors[2]=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors[3]=IpServer.UdpServerUplink MasterServerAddress=www.epicgames.com MasterServerPort=27900
ServerActors[4]=IpServer.UdpServerUplink MasterServerAddress=master.telefragged.com MasterServerPort=27500
ServerActors[5]=
ServerActors[6]=
ServerActors[7]=
ServerActors[8]=
ServerActors[9]=
ServerActors[10]=
ServerActors[11]=
ServerActors[12]=
ServerActors[13]=
ServerActors[14]=
ServerActors[15]=
ServerPackages[0]=Female1skins
ServerPackages[1]=Female2skins
ServerPackages[2]=Male1skins
ServerPackages[3]=Male2skins
ServerPackages[4]=Male3skins
ServerPackages[5]=SkTrooperskins
ServerPackages[6]=
ServerPackages[7]=
ServerPackages[8]=
ServerPackages[9]=
ServerPackages[10]=
ServerPackages[11]=
ServerPackages[12]=
ServerPackages[13]=
ServerPackages[14]=
ServerPackages[15]=

[WinDrv.WindowsClient]
ViewportX=512
ViewportY=384
Brightness=0.500000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
SlowVideoBuffering=False
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.0
ScaleRUV=2000.0

[Galaxy.GalaxyAudioSubsystem]
UseDirectSound=True
UseFilter=True
UseSurround=False
UseStereo=True
UseCDMusic=False
UseDigitalMusic=True
UseSpatial=False
UseReverb=True
Use3dHardware=False
LowSoundQuality=False
ReverseStereo=False
Latency=40
OutputRate=22050Hz
EffectsChannels=16
DopplerSpeed=6500.000000
MusicVolume=120
SoundVolume=200
AmbientFactor=0.600000

[IpDrv.TcpNetDriver]
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=1.0
MaxClientRate=25000
SimLatency=0
DumbProxyTimeout=2.0
SimulatedProxyTimeout=10.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
MaxTicksPerSecond=25
SpeculativeNak=True

[IpDrv.TcpipConnection]
SimPacketLoss=0
SimLatency=0

[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconPort=7776
BeaconProduct=Unreal

[IpDrv.ServerUplink]
DoUplink=False
MasterServerAddress=master.unreal.com
CommentString=
GamePort=7777

[SoftDrv.SoftwareRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=False
Coronas=False
HighDetailActors=False
HighResTextureSmooth=True
LowResTextureSmooth=False
FastTranslucency=True

[GlideDrv.GlideRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailBias=-1.500000
RefreshRate=100Hz
DetailTextures=True
FastUglyRefresh=False
ScreenSmoothing=True
Resolution=Default

[SglDrv.SglRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=False
Coronas=True
HighDetailActors=False
ColorDepth=16
DetailTextures=False
FastUglyRefresh=False
TextureDetailBias=Near
VertexLighting=False

[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=6
GridEnabled=True
SnapVertices=True
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=False
AutoSaveTimeMinutes=5
AutoSaveIndex=6
C_WorldBox=(R=0,G=0,B=107,A=0)
C_GroundPlane=(R=0,G=0,B=63,A=0)
C_GroundHighlight=(R=0,G=0,B=127,A=0)
C_BrushWire=(R=255,G=63,B=63,A=0)
C_Pivot=(R=0,G=255,B=0,A=0)
C_Select=(R=0,G=0,B=127,A=0)
C_AddWire=(R=127,G=127,B=255,A=0)
C_SubtractWire=(R=255,G=192,B=63,A=0)
C_GreyWire=(R=163,G=163,B=163,A=0)
C_Invalid=(R=163,G=163,B=163,A=0)
C_ActorWire=(R=127,G=63,B=0,A=0)
C_ActorHiWire=(R=255,G=127,B=0,A=0)
C_White=(R=255,G=255,B=255,A=0)
C_SemiSolidWire=(R=127,G=255,B=0,A=0)
C_NonSolidWire=(R=63,G=192,B=32,A=0)
C_WireGridAxis=(R=119,G=119,B=119,A=0)
C_ActorArrow=(R=163,G=0,B=0,A=0)
C_ScaleBox=(R=151,G=67,B=11,A=0)
C_ScaleBoxHi=(R=223,G=149,B=157,A=0)
C_Mover=(R=255,G=0,B=255,A=0)
C_OrthoBackground=(R=163,G=163,B=163,A=0)
C_Current=(R=0,G=0,B=0,A=0)
C_BrushVertex=(R=0,G=0,B=0,A=0)
C_BrushSnap=(R=0,G=0,B=0,A=0)
C_Black=(R=0,G=0,B=0,A=0)
C_Mask=(R=0,G=0,B=0,A=0)
C_WireBackground=(R=0,G=0,B=0,A=0)
C_ZoneWire=(R=0,G=0,B=0,A=0)
EditPackages[0]=Core
EditPackages[1]=Engine
EditPackages[2]=Editor
EditPackages[3]=Fire
EditPackages[4]=IpDrv
EditPackages[5]=UnrealShare
EditPackages[6]=UnrealI
EditPackages[7]=IpServer

