// APawnPathNodeIterator.h

	virtual bool IsPathValid( FVector           Start, FVector           End, bool FullCheck = false );
	virtual bool IsPathValid( ANavigationPoint* Start, FVector           End, bool FullCheck = false );
	virtual bool IsPathValid( FVector           Start, ANavigationPoint* End, bool FullCheck = false );
	virtual bool IsPathValid( FReachSpec* ReachSpec );
	virtual bool IsPathHeightValid( FVector Start, FVector End );

	void SetPawn( APawn* Pawn );

// end of APawnPathNodeIterator.h
