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Unreal RPG
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Summary:
-This is an Unreal mod that transforms Unreal into a pseudo class-based RPG.
-To spawn the class selection system, use this command: summon URPG.selectclass

Classes:
-Survivor. Recon class, equivalent to a thief.
-Guard. Assault class, equivalent to a warrior.
-Engineer. Support class, equivalent to a mage.

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Survivor
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Description:
-Survivor is the stealth and recon class. As a scout-type player, SV utilizes faster running speed, swimming speed, and higher jump height to get to vantage points and escape pursuers. SV has enhanced stealth capabilities and can seemingly disappear. SV can also utilize a combat knife to complement its conventional weapons, as well as a rappel rope to safely descend great heights.

Effects:
-Increased agility.

Skills:
-Stealth. This can be used to disappear, as long as no enemies are currently aware of SV's position. Once an enemy finds SV, this skill will no longer be useful until all enemies aware of SV's position are killed.
-Knife. This can be used to stealthily eliminate enemies or to aid in conventional gun-based combat. Even if SV is undetected, once using a combat knife to kill an enemy, all other enemies may be aware of SV's position.
-Rappel. This skill is used to carefully descend from a higher position to a lower one.

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Guard
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Description:
-Guard is the assault and demolition class. A warrior-type player, GD dominates its enemies with raw firepower and endless stamina, allowing the GD to regenerate its health after battle. GD can resupply and refill its ammunition at any point in combat. GD brings mass amounts of firepower to the table, including extra weapons that it can spawn for itself or allies. GD's are issued an infinite charge self-destruct module that can be used at any time.

Effects:
-Health regeneration.

Skills:
-Resupply. This is used to refill ammunition. Once resupply is used, all weapons in GD's possession will be refilled with 999 ammunition.
-Loadout. A skill that throws every weapon from an Automag to a Minigun down in front of the GD. Can be used up to 10 times to give weapons to either the GD itself or any allies with it.
-Demolition. This skill has multiple uses - as a last stand when cornered in by enemies, destruction of barriers, and many more.

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Engineer
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Description:
-Engineer is the support and tech specialist class. This is a mage-type player that uses its technical and mechanical knowledge to turn the battlefield to its advantage. EN can modify items in its possession to provide maximum usefulness. EN has developed several of its own machinations, to include an ambient light attached to its armor, a combat forcefield deployment machine, and a mine layer.

Effects:
-Ambient light.

Skills:
-Modify. This can be used to tweak all items in the EN's possession, resulting in extended lifetimes and enhanced armor capability.
-Forcefield. This deploys up to ten forcefields that can absorb quite a bit of damage before they are destroyed.
-Mine. This skill can be used to lay down up to ten mines that the Skaarj and their allies are oblivious to. Can be used as a trap, base defense, or to complement conventional gun-based combat.

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-Concepts by 'Unpunished' and 'BloodReaper'.
-All coding and texturing done by 'Unpunished', December 2014.